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The bugs database has moved
here
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Bug 942 : Implement an efficient version of blend() for PGraphicsOpenGL
Last modified: 2008-10-05 20:14
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
ASSIGNED
Resolution:
-
Pr
i
ority:
P3
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
fry
Assigned To:
fry
Attachment
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Description
: Opened: 2008-10-05 20:14
currently calling loadPixels(), the PImage.blend() method, then
updatePixels(), which is ridiculously slow. simple to fix with just a
little time spent hacking a few lines of OpenGL code together.
this is a sibling of
bug #941
, though just a little more complicated than
the straight copy.
This bug is now being tracked
here
.