Bug 942 : Implement an efficient version of blend() for PGraphicsOpenGL
Last modified: 2008-10-05 20:14




Status:
ASSIGNED
Resolution:
-
Priority:
P3
Severity:
normal

 

Reporter:
fry
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2008-10-05 20:14
currently calling loadPixels(), the PImage.blend() method, then
updatePixels(), which is ridiculously slow. simple to fix with just a
little time spent hacking a few lines of OpenGL code together.

this is a sibling of bug #941, though just a little more complicated than
the straight copy.
This bug is now being tracked here.