Bug 933 : copy() does not update the screen with OpenGL
Last modified: 2008-09-29 11:11




Status:
ASSIGNED
Resolution:
-
Priority:
P4
Severity:
normal

 

Reporter:
anna_banana
Assigned To:
fry

Attachment Type Created Size Actions
simple test; using default render engine shows desired results application/zip 2008-09-29 07:24 13.84 KB

Description:   Opened: 2008-09-29 07:22
Render calls made after a copy() or a manipulation of pixels[] do not
render to screen when using the OGL render engine.

Using version 148 on Mac OSX and Windows XP.
Additional Comment #1 From anna_banana 2008-09-29 07:24
edit]
simple test; using default render engine shows desired results
Additional Comment #2 From fry 2008-09-29 11:11
hm, i don't see anything obvious, not sure of the problem. though this will
be a lower priority because pixel operations in opengl are (currently) very
slow--you're generally better off using P3D if doing anything pixel-oriented.
This bug is now being tracked here.