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Bug 679 : hint(ENABLE_OPENGL_2X_SMOOTH) doesn't allow screen to accumulate
Last modified: 2007-11-09 14:13
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
INVALID -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
REAS
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2007-11-09 11:45
On my MacBook Pro, the hint(ENABLE_OPENGL_2X_SMOOTH) function seems to be
calling background(). I'm not able to accumulate pixels into the display
window. The card is ATI Radeon X1600. On my Windows box with an nVidia
card, the behavior of this hint behaves as expected.
Here's the text code:
import processing.opengl.*;
void setup() {
size(400, 400, OPENGL);
hint(ENABLE_OPENGL_2X_SMOOTH);
smooth();
}
void draw() {
line(frameCount, 0, 0, height);
}
Additional Comment
#1 From fry 2007-11-09 14:13
yep, this is covered in the reference.