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Bug 674 : problem with transparence and mask
Last modified: 2007-11-16 05:50
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
INVALID -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
Gids
Assigned To:
fry
Attachment
Type
Created
Size
Actions
using processing 125
image/png
2007-11-03 07:32
232.58 KB
processing 133
image/png
2007-11-03 07:33
145.68 KB
0-Msex
image/jpeg
2007-11-10 10:23
31.03 KB
0-sex
image/jpeg
2007-11-10 10:23
14.45 KB
1-Msex
image/jpeg
2007-11-10 10:23
34.29 KB
1-sex
image/jpeg
2007-11-10 10:24
19.41 KB
the program
text/plain
2007-11-10 10:25
2.36 KB
Description
: Opened: 2007-11-03 07:26
i'm load somimage:
PImage i;
i=loadImage(seqName);
i.mask(loadImage(seqNameMask));
then i spread images
the core routine is
void drawSlab(int l,int x, int y ,float value,int alpha){
fill(255, 255, 255, alpha);
pushMatrix();
translate(x,y);
pushMatrix();
scale (int(3*l*(1-value)),int(3*l*(1-value)),1);
rotate (value*2.0*PI);
int leafSel= ( (int)(value *100) ) % HowManyLeaf ;
beginShape(QUADS);
texture(i);
vertex (0,0,0,0);
vertex (0,1,0,1);
vertex (1,1,1,1);
vertex (1,0,1,0);
endShape();
popMatrix();
popMatrix();
}
Using processing-125 i get the texture is transparete, accordig with the alpha value.
Using processing-133 alpha is ignored
Additional Comment
#1 From Gids 2007-11-03 07:32
edit
]
using processing 125
Additional Comment
#2 From Gids 2007-11-03 07:33
edit
]
processing 133
Additional Comment
#3 From fry 2007-11-03 08:08
can you also add the images you're using as attachments to this report?
Additional Comment
#4 From Gids 2007-11-03 08:13
well i attach 2 images when i postest the bug.
Did U not received?!
> can you also add the images you're using as attachments to this report?
>
>
Additional Comment
#5 From fry 2007-11-03 08:21
yes, i got those--i need the seqName and seqNameMask images, so i can test
the code that you've posted. thanks!
Additional Comment
#6 From Gids 2007-11-10 10:23
edit
]
0-Msex
Additional Comment
#7 From Gids 2007-11-10 10:23
edit
]
0-sex
Additional Comment
#8 From Gids 2007-11-10 10:23
edit
]
1-Msex
Additional Comment
#9 From Gids 2007-11-10 10:24
edit
]
1-sex
Additional Comment
#10 From Gids 2007-11-10 10:25
edit
]
the program
Additional Comment
#11 From fry 2007-11-16 05:50
use tint() instead of fill(). whenever something breaks between releases,
read revisions.txt. in this case, you'll find:
+ Fix inconsistencies between tint() and fill() with P3D and OPENGL.
From now on, tint() is always used to color images, and fill is
ignored when textures are in use. Prior, P3D ignored both fill()
and tint() settings with textures, and OPENGL used the fill color.
http://dev.processing.org/bugs/show_bug.cgi?id=222