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Bug 645 : esc key doesn't works if i import opengl
Last modified: 2007-10-22 20:06
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
FIXED -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
coeyes
Assigned To:
fry
Attachment
Type
Created
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Actions
Description
: Opened: 2007-10-18 00:39
revision 0128
ESC short key for quit running applet doesn't works if i code "import processing.opengl.*"
it was no problem if i don't use opengl import code.
this bug was represented in both win and mac.
Additional Comment
#1 From coeyes 2007-10-18 22:39
this bug is fixed for revision 0129.
thanks.
Additional Comment
#2 From fry 2007-10-20 04:57
it's a focus issue, sometimes you just have to click inside the window for
ESC or other keys to properly close the window.
Additional Comment
#3 From coeyes 2007-10-22 04:08
i got it. i forgot a focus window.:)
but, i missed one explanation.
test this example.
[code]
import processing.opengl.*;
void setup() {
size(640,480);
}
// didn't code draw() method.
[/code]
though I focus the window,
this result window didn't accept ESC key for revision 0129, too
but, if i remove "import processing.opengl.*;", ESC key works fine.
Of course, usually draw() method isn't omited in typical processing code.
but this is some strange to me. :)
Additional Comment
#4 From fry 2007-10-22 19:50
k, i've tweaked this slightly for 0132 which may help some other situations.
Additional Comment
#5 From fry 2007-10-22 20:06
actually, make that 0133, because i don't want the change to screw anything
up just before i get this release out.