Bug 593 : PGraphics3D off screen graphics drawing bug spotted
Last modified: 2007-07-06 20:59




Status:
RESOLVED
Resolution:
DUPLICATE of bug 526
Priority:
P2
Severity:
normal

 

Reporter:
mkn
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2007-07-04 16:13
Instead of using PGraphics buffer = createGraphics(width, height, P3D) and
trying to do buffer.image(sprite, some, where) and biting your toes off in
frustration that no matter what combos of loadPixel/updatePixel or
beginDraw/endDraw are used - Go old school and start off with a PGraphics
buffer = new PGraphics3D(width, height, this) ... and, ta-daa! Works.
Finally. Now I'm off to bed. :)
Additional Comment #1 From fry 2007-07-06 20:59


*** This bug has been marked as a duplicate of 526 ***