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Bug 593 : PGraphics3D off screen graphics drawing bug spotted
Last modified: 2007-07-06 20:59
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
526
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
mkn
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2007-07-04 16:13
Instead of using PGraphics buffer = createGraphics(width, height, P3D) and
trying to do buffer.image(sprite, some, where) and biting your toes off in
frustration that no matter what combos of loadPixel/updatePixel or
beginDraw/endDraw are used - Go old school and start off with a PGraphics
buffer = new PGraphics3D(width, height, this) ... and, ta-daa! Works.
Finally. Now I'm off to bed. :)
Additional Comment
#1 From fry 2007-07-06 20:59
*** This bug has been marked as a duplicate of
526
***