Bug 542 : scanline skipping in P3D
Last modified: 2007-04-08 13:04




Status:
RESOLVED
Resolution:
DUPLICATE of bug 95
Priority:
P2
Severity:
normal

 

Reporter:
van
Assigned To:
fry

Attachment Type Created Size Actions
This very short program demonstrates the skip. application/octet-stream 2007-04-04 12:47 301 bytes

Description:   Opened: 2007-04-04 12:46
naive raster paint skips scanlines in P3D, but OPENGL works fine.

numerical problem in P3D?

please allow type double for numerical stability.

see attachment.
Additional Comment #1 From van 2007-04-04 12:47
edit]
This very short program demonstrates the skip.
Additional Comment #2 From fry 2007-04-08 13:04


*** This bug has been marked as a duplicate of 95 ***