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Bug 542 : scanline skipping in P3D
Last modified: 2007-04-08 13:04
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
95
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
van
Assigned To:
fry
Attachment
Type
Created
Size
Actions
This very short program demonstrates the skip.
application/octet-stream
2007-04-04 12:47
301 bytes
Description
: Opened: 2007-04-04 12:46
naive raster paint skips scanlines in P3D, but OPENGL works fine.
numerical problem in P3D?
please allow type double for numerical stability.
see attachment.
Additional Comment
#1 From van 2007-04-04 12:47
edit
]
This very short program demonstrates the skip.
Additional Comment
#2 From fry 2007-04-08 13:04
*** This bug has been marked as a duplicate of
95
***