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Bug 533 : OPENGL: smooth shapes with thick lines have gaps at joins
Last modified: 2007-03-11 12:36
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
123
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
Brad
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2007-03-11 06:35
what renders beautifully in the default renderer, has gaps and missing pixels at the joins in
OPENGL when the lineWeight is more than 1.
i am on mac powerbook G4 (osX 10.3.9), using rev 124.
the problem has also been reported at <
http://processing.org/discourse/yabb_beta/
YaBB.cgi?board=OpenGL;action=display;num=1159148540>
code:
import processing.opengl.*;
void setup(){
size(800,800,OPENGL);
smooth();
background(255);
stroke(0);
noFill();
strokeWeight(5);
ellipse(100,100,200,70);
bezier(200,200, 300,300,500,300,600,20);
triangle(400, 400, 300, 500, 500,500);
rect(20,600,200,100);
beginShape();
curveVertex(random(800), random(800));
curveVertex(random(800), random(800));
curveVertex(random(800), random(800));
curveVertex(random(800), random(800));
curveVertex(random(800), random(800));
endShape();
}
Additional Comment
#1 From fry 2007-03-11 11:36
http://processing.org/reference/troubleshooting/index.html#known
*** This bug has been marked as a duplicate of
123
***