Bug 483 : inconsistent behavior when resetting camera transforms in OPENGL and P3D
Last modified: 2007-10-20 13:04




Status:
RESOLVED
Resolution:
FIXED -
Priority:
P3
Severity:
normal

 

Reporter:
ddf
Assigned To:
fry

Attachment Type Created Size Actions
zip file containing website linked in first comment application/octet-stream 2007-01-29 19:58 37.64 KB

Description:   Opened: 2007-01-15 11:14
This page is a summary of different combinations of using perspective(),
camera() and hint(DISABLE_DEPTH_TEST) to reset the camera for 2D overlay
drawing:

http://code.compartmental.net/overlay_test/

Using version 0123.
Additional Comment #1 From fry 2007-01-29 19:27
awesome, thanks for your thorough reporting. can you also zip up a copy of
the web page and images and add them as an attachment here?
Additional Comment #2 From ddf 2007-01-29 19:58
edit]
zip file containing website linked in first comment
Additional Comment #3 From fry 2007-01-29 20:02
great, thanks again.
Additional Comment #4 From fry 2007-10-20 13:04
fixed problem with DISABLE_DEPTH_TEST and opengl for 0131.

the other issues are, i believe, simply that P3D doesn't have proper
clipping planes (and opengl does). that either has another bug filed for
it, or one needs to be filed.