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Bug 461 : while()-loop freezes processing (again)
Last modified: 2006-11-28 13:06
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
460
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
markus
Assigned To:
fry
Attachment
Type
Created
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Description
: Opened: 2006-11-28 13:00
okay, you missunderstood me so i post again, this time with runnable code:
---------------8<---------
public class test extends PApplet
{
void setup()
{
size(100,100);
}
void draw()
{
fill(45);
rect(0,0,50,50);
while(!keyPressed) { }
}
}
-----------------8<-------------
run the program, it will hang BEFORE the rectangle is drawed to screen.
(on windowsmachines, works properly on unixmachines as i said.)
Additional Comment
#1 From fry 2006-11-28 13:06
i understand just fine. the screen won't update until the draw() method
finishes, and keyPressed is only updated once during draw(). and by placing
things in such a tight loop, no time is given to the operating system to
allow key or mouse events to come through anyway.
you'll notice we never use while() in such a manner in any of the examples,
in fact i'm not sure if we use while() at all since it's so prone to
confusions such as these.
*** This bug has been marked as a duplicate of
460
***