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Bug 426 : textMode(SCREEN) broken when OPENGL is used as the renderer
Last modified: 2008-06-11 07:28
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
91
Pr
i
ority:
P5
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
liminal
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2006-10-26 10:52
When using opengl, text applied to the overlay does not appear.
Sample program (works fine using P3D):
import processing.opengl.*;
PFont font;
void setup() {
size(500, 500, OPENGL);
font = loadFont("AgencyFB-Reg-48.vlw");
textFont(font);
textMode(SCREEN);
}
void draw() {
background(0, 0, 50);
text("Hello", 100, 100);
}
Additional Comment
#1 From fry 2006-10-28 09:26
yep, this is related to
bug #91
, thanks for the report since this is useful
to have a test case.
Additional Comment
#2 From fry 2008-06-11 07:28
*** This bug has been marked as a duplicate of
91
***