Bug 426 : textMode(SCREEN) broken when OPENGL is used as the renderer
Last modified: 2008-06-11 07:28




Status:
RESOLVED
Resolution:
DUPLICATE of bug 91
Priority:
P5
Severity:
normal

 

Reporter:
liminal
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2006-10-26 10:52
When using opengl, text applied to the overlay does not appear.

Sample program (works fine using P3D):

import processing.opengl.*;

PFont font;

void setup() {
size(500, 500, OPENGL);

font = loadFont("AgencyFB-Reg-48.vlw");
textFont(font);
textMode(SCREEN);
}

void draw() {

background(0, 0, 50);

text("Hello", 100, 100);
}
Additional Comment #1 From fry 2006-10-28 09:26
yep, this is related to bug #91, thanks for the report since this is useful
to have a test case.
Additional Comment #2 From fry 2008-06-11 07:28


*** This bug has been marked as a duplicate of 91 ***