Bug 394 : image() doesn't work properly with transparency
Last modified: 2006-09-17 12:03




Status:
RESOLVED
Resolution:
DUPLICATE of bug 350
Priority:
P2
Severity:
normal

 

Reporter:
adm
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2006-09-16 17:37
In a game that i developed using 0113, i draw the sprites (with transparent
regions) to the screen with the image() function. Now when I run it in
0115, the transparent portions of my sprites (in .gif format) are rendered
white rather than transparent. I am using OpenGL rendering, but noticed
that the problem persists in P3D as well.
Additional Comment #1 From fry 2006-09-17 12:03


*** This bug has been marked as a duplicate of 350 ***