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Bug 356 : don't grab pixels of java2d images unless asked
Last modified: 2008-10-21 11:54
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
ASSIGNED
Resolution:
-
Pr
i
ority:
P2
Severity:
enhancement
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
fry
Assigned To:
fry
Attachment
Type
Created
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Actions
Description
: Opened: 2006-05-20 13:49
since lots of image use in java2d is a matter of calling loadImage() and
then image() (and not manipulating pixels), can probably avoid grabbing the
pixel data in many situations. this would save lots of time (and memory) in
such situations. it's a hairy one to debug (opens up a whole new set of
scenarios) but would be useful.