Bug 356 : don't grab pixels of java2d images unless asked
Last modified: 2008-10-21 11:54




Status:
ASSIGNED
Resolution:
-
Priority:
P2
Severity:
enhancement

 

Reporter:
fry
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2006-05-20 13:49
since lots of image use in java2d is a matter of calling loadImage() and
then image() (and not manipulating pixels), can probably avoid grabbing the
pixel data in many situations. this would save lots of time (and memory) in
such situations. it's a hairy one to debug (opens up a whole new set of
scenarios) but would be useful.