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Bug 314 : 0111 and 0110 crash with opengl on mac os x
Last modified: 2007-02-03 09:25
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
WONTFIX -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
rhian
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2006-03-29 15:09
I'm running OSX 10.4.2
All opengl sketches crash including the example
Additional Comment
#1 From fry 2006-03-30 07:10
i need more information than that, please see the bug reporting guidelines in the faq. i develop
processing on three os x machines, so it's not as though this is affecting everyone.
also make sure that you're not using java 1.5 as your default, as stated in the faq.
Additional Comment
#2 From rhian 2006-04-02 16:24
I'm running Java 1.4.2_09 on OSX 10.4.2
I have a g5 dual 2.3 ghz with 2.5g of ram
nVIDIA GeForce 6600 with 256mb ram
Running two LCD monitors at 1280 x 1024
This is all it needs to crash
import processing.opengl.*;
void setup()
{
size(800, 600, OPENGL);
}
void draw()
{
background(255);
}
It runs fine on my laptop - 867 g4 - but not my new G5.
version 0109 runs fine on both machines
Cheers
Rhian
(In reply to
comment #1
)
>
> Additional
Comment #1
From
> fry
> 2006-03-30 07:10
>
> <!--
> addReplyLink(1); //-->[reply]
>
>
>
>
> i need more information than that, please see the bug reporting guidelines in the faq.
i develop
> processing on three os x machines, so it's not as though this is affecting everyone.
>
> also make sure that you're not using java 1.5 as your default, as stated in the faq.
>
>
Additional Comment
#3 From fry 2007-02-03 09:25
the transition to 0110 from 0109 brought with it a different version of
JOGL. there seem to be problems with JOGL and some video card setups, but
it's nothing that we can do anything about, except hope that future JOGL
releases fix things.