Bug 192 : g.smooth is always false in opengl
Last modified: 2005-10-31 14:29




Status:
RESOLVED
Resolution:
FIXED -
Priority:
P2
Severity:
normal

 

Reporter:
Ricard
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2005-10-31 11:14
[code]
import processing.opengl.*;


void setup(){
size(500,500,OPENGL);
framerate(24);
background(255);
smooth();
fill(0);
stroke(0);

System.out.println("g.smooth="+g.smooth);
}
[/code]

Under OPENGL the g.smooth always returns false.
Additional Comment #1 From fry 2005-10-31 11:18
thanks for the report, an easy fix.
Additional Comment #2 From fry 2005-10-31 14:29
fixed for rev 94.