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Bug 192 : g.smooth is always false in opengl
Last modified: 2005-10-31 14:29
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
FIXED -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
Ricard
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2005-10-31 11:14
[code]
import processing.opengl.*;
void setup(){
size(500,500,OPENGL);
framerate(24);
background(255);
smooth();
fill(0);
stroke(0);
System.out.println("g.smooth="+g.smooth);
}
[/code]
Under OPENGL the g.smooth always returns false.
Additional Comment
#1 From fry 2005-10-31 11:18
thanks for the report, an easy fix.
Additional Comment
#2 From fry 2005-10-31 14:29
fixed for rev 94.