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Bug 1574 : blend scales when it shouldn't
Last modified: 2010-06-06 07:31
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
1482
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
jluxvu
Assigned To:
fry
Attachment
Type
Created
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Actions
Description
: Opened: 2010-06-05 15:38
If you use blend to draw an image it stretches slightly down and to the right even if the
source and dest rectangles match the image exactly. It looks like it gets stretched by one
pixel.
This is in Processing v1.1 on OSX 10.6.
Here is a simple demo. Notice that this image drifts diagonally when it shouldn't.
import processing.video.*;
Capture cam;
void setup() {
size(640,480);
cam = new Capture(this, width, height);
}
void draw() {
PImage previousFrame = get();
cam.read();
image(cam, 0, 0, width, height);
blend(previousFrame, 0, 0, width, height, 0,0, width, height, LIGHTEST);
}
Additional Comment
#1 From fry 2010-06-06 07:31
*** This bug has been marked as a duplicate of
1482
***