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Bug 147 : stroke() with alpha preventing point() from showing up in JAVA2D
Last modified: 2008-10-21 11:48
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
FIXED -
Pr
i
ority:
P4
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
st33d
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2005-09-09 05:03
[code]
stroke(0,0,0,200);
for(int i = 0;i < 100;i++){
point(10,10);
}
[/code]
I should be seeing a diagonal line right?
Additional Comment
#1 From st33d 2005-09-09 05:17
stroke(0,0,0,200);
for(int i = 0;i < 400;i++){
point(i,i);
}
sorry, forgot to put the 'i' in but it's still being wierd
Additional Comment
#2 From fry 2005-09-09 05:37
this seems to be a bug in how Java 2D calculates whether an area is
covered. on my own machine it shows a couple little blips of the line. i
think it's also unfortunately graphics card specific, this comes up in
opengl sometimes too.
for workarounds in the meantime you can:
- P3D works just fine
- use smooth() with JAVA2D
Additional Comment
#3 From fry 2008-10-21 11:48
This should be fixed in 0149+.