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Bug 1449 : applyMatrix geometry bug (1.0.9)
Last modified: 2010-01-28 09:48
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
1393
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
Alasdair Turner
Assigned To:
fry
Attachment
Type
Created
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Description
: Opened: 2010-01-28 05:47
One of my teaching samples has died in 1.0.9! (Although the bug may have
crept in earlier)
Moving some geometry below the camera using applyMatrix causes some
multiplication artefacts.
I've simplified to demonstrate the bug below (affects both Mac and PC).
Example:
// try this with PGraphicsOpenGL to see expected outcome
void setup()
{
size(400,400,P3D);
PMatrix3D mat = new PMatrix3D();
mat.translate(width/2,0,height/2);
applyMatrix(mat);
// a box below the camera
translate(0,height,0);
box(width*2,10,height*2);
}
Additional Comment
#1 From fry 2010-01-28 09:48
*** This bug has been marked as a duplicate of
1393
***