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Bug 1354 : Using large size() and P3D results in tearing and repeating of screen
Last modified: 2010-06-05 03:27
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
INVALID -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
DrWig
Assigned To:
fry
Attachment
Type
Created
Size
Actions
SpaceJunk Rendered using P3D
image/pjpeg
2009-10-19 07:14
48.71 KB
Description
: Opened: 2009-10-19 07:12
Version 1.0.7 and 1.0.3
If the spacejunk OpenGL example is used with P3D then the screen renders
incorrectly repeating one third of the screen. Hardware: Intel Quad CPU and NVidia
8600 GT
Additional Comment
#1 From DrWig 2009-10-19 07:14
edit
]
SpaceJunk Rendered using P3D
SpaceJunk example rendered using P3D. Nothing else in the sketch changed.
Additional Comment
#2 From DrWig 2009-10-19 07:19
Forgot to mention that changing the size of the render fixes the screen. I actually
noticed this bug in one of my own sketches first, but it's easily reproduced in the
spacejunk example.
so, just realised that using size(1024,767) and size(1024,769) both work fine, but
size(1024,768) doesn't.....curious...
Also, rendering to size(1024,768) is broken but much faster in terms of fps than the
other two example given above...
Additional Comment
#3 From DrWig 2009-10-19 07:23
same goes for changing size from size(1280,1024) to one pixel either side of the
width or height number. 1280 x 1024 is broken but fast, one pixel larger or smaller
is slower but correct.
Additional Comment
#4 From fry 2009-10-19 07:36
try it on another machine, or try turning off hw acceleration in your
display prefs and see if it goes away. sounds like a bad interaction w/ the
graphics card.
Additional Comment
#5 From fry 2010-06-05 03:27
no followup, closing bug.