Bug 1151 : Functionality similar to: glPushAttrib(GL.GL_ALL_ATTRIB_BITS) (Enhancement suggestion)
Last modified: 2009-02-05 06:28




Status:
RESOLVED
Resolution:
DUPLICATE of bug 1150
Priority:
P2
Severity:
normal

 

Reporter:
onar3d
Assigned To:
fry

Attachment Type Created Size Actions

Description:   Opened: 2009-02-05 06:25
A functionality I would find very useful would be to replicate the OpenGL
"glPushAttrib(GL.GL_ALL_ATTRIB_BITS)" call for processing.

This is of course an advanced feature, and one that is from my knowledge of
the Processing source code difficult to implement.

It's usefulness is primarily in the context of combining multiple sketches,
where any calls that alter the state of the processing core can be easily
reversed.

I am looking into how this may be implemented into the processing core
myself, but thought it'd also be worthwhile posting the suggestion here.

Thank you for Processing!
Additional Comment #1 From fry 2009-02-05 06:28


*** This bug has been marked as a duplicate of 1150 ***