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Bug 1113 : Video capture won't work with OpenGL renderer
Last modified: 2009-01-06 04:21
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
882
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
dlp
Assigned To:
fry
Attachment
Type
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Description
: Opened: 2009-01-05 22:41
This is using Processing 1.0.1, with the built in video & OpenGL libraries.
Trying to allocate a Capture device while using the OpenGL renderer will
cause setup() to hang indefinitely, and the app will just show a blank
window until force-quit (it doesn't beachball, however–just won't quit
using the normal command). Capture works fine with the P3D renderer, which
leads me to believe it's an issue with the OpenGL renderer.
Smallest sketch to reproduce:
import processing.video.*;
import processing.opengl.*;
Capture video;
void setup() {
size(320, 240, OPENGL);
video = new Capture(this, 320, 240, 24);
}
No error shows up in the console.
I'm running Mac OS X 10.5.5 on a Core 2 Duo Macbook Pro.
Additional Comment
#1 From fry 2009-01-06 04:21
See the note on the "known problems" page:
http://processing.org/reference/troubleshooting/#known
*** This bug has been marked as a duplicate of
882
***