FAQ
Cover
\
Build
\
Source
\
Bugs
\
Reference
\
Libraries
\
Tools
The bugs database has moved
here
.
Bug 1095 : inconsistencies with arc() angles
Last modified: 2009-02-20 18:06
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
FIXED -
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
ames
Assigned To:
fry
Attachment
Type
Created
Size
Actions
unified patch file for processing/core/src/processing/core/PGraphics2D.java
patch
2008-12-13 03:10
590 bytes
unified patch file for processing/core/src/processing/core/PGraphics3D.java
patch
2008-12-13 03:11
594 bytes
Description
: Opened: 2008-12-05 17:00
When using OPENGL, and arc() with negative Start angle and a larger (less
negative, but still negative) End angle, I get an
ArrayIndexOutOfBoundsException.
import processing.opengl.*;
size(100,100,OPENGL);
arc(50,50,50,50,-PI,-HALF_PI);
will cause an error:
Exception in thread "Animation Thread"
java.lang.ArrayIndexOutOfBoundsException: -179
at processing.core.PGraphics3D.arcImpl(PGraphics3D.java:2679)
at processing.core.PGraphics.arc(PGraphics.java:1560)
at processing.core.PApplet.arc(PApplet.java:6972)
at mySketch.setup(mySketch.java:20)
at processing.core.PApplet.handleDraw(PApplet.java:1383)
at processing.core.PApplet.run(PApplet.java:1311)
at java.lang.Thread.run(Thread.java:613)
I'm running Mac OS 10.5 and Processing 1.0.1 (discovered a few versions ago)
Additional Comment
#1 From dlp 2008-12-13 03:10
edit
]
unified patch file for processing/core/src/processing/core/PGraphics2D.java
Additional Comment
#2 From dlp 2008-12-13 03:11
edit
]
unified patch file for processing/core/src/processing/core/PGraphics3D.java
Additional Comment
#3 From dlp 2008-12-13 03:14
This is not unique to the OpenGL renderer–both the P2D and P3D renderers
will also exhibit this behavior. This is because neither the 2D or the 3D
renderers check for negative angles sent to arc().
It's a really easy fix–I just copied over the code from the Java2D
renderer, and adjusted it to use radians.
Additional Comment
#4 From fry 2009-02-20 18:06
Fixed for 1.0.2. This recovered a couple other obscure (but easily
remedied) problems that have also been fixed.
Thanks for the report and example, very helpful.