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Bug 1004 : OpenGL + Full Screen No Render
Last modified: 2008-11-08 06:50
P
roject:
processing
trash
Version:
unspecified
Co
m
ponent:
android
book
core
libraries
pde
reference
tools
web
Status:
RESOLVED
Resolution:
DUPLICATE of bug
923
Pr
i
ority:
P2
Severity:
normal
Platform
All
O
S:
All
Windows
Mac OS
Linux
Other
Reporter:
scloopy
Assigned To:
fry
Attachment
Type
Created
Size
Actions
Description
: Opened: 2008-11-08 00:40
When I run a sketch with the --present option in OPENGL mode with size(screen.width,
screen.height) the render area is limited. On OS X it's a small ~150px by ~30px area in the
upper left corner, and on Windows it doesn't show at all. When not using --present everything
is normal.
I even tried values other than screen.width and screen.height, with the same result
import processing.opengl.*;
public class OopsGL extends PApplet
{
void setup()
{
size(300,300, OPENGL);
}
void draw()
{
background(random(256));
}
}
ryan
Additional Comment
#1 From scloopy 2008-11-08 00:41
this is for the latest processing 155
Additional Comment
#2 From fry 2008-11-08 06:50
*** This bug has been marked as a duplicate of
923
***