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Name | AudioDevice |
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Examples | import processing.sound.*; AudioDevice myAudioServer; void setup() { size(200, 200); myAudioServer = new AudioDevice(this, 44100, 128); } void draw() { } | ||||||
Description | Audio Device allows for configuring the audio server. If you need a low latency server you can reduce the buffer size. Allowed values are power of 2. For changing the sample rate pass the appropriate value in the constructor. | ||||||
Constructor | AudioDevice(parent, samplerate, buffersize) | ||||||
Parameters |
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Related | Sound |

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